Tag: kozemar

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  • Home Page

    h1. Welcome to Kozemar p. No one has seen the sun for generations. p. Fortified towns in defensible locations keep the shreds of civilization alive. p. Heavily armed caravans provide lifeblood trade. The guild that controls the caravans wields …

  • Caravans

    h2. The Merchant Caravans p. The merchant caravans are a network of guild-aligned traders who travel in heavily armed groups between the remaining settlements of Kozemar. Their visits are rare and irregular, as their routes are uncertain and ever- …

  • Classes

    h1. Player Character Classes in Kozemar p. The world of Kozemar is steeped in fell magic, wielded by wretched dark fey and other horrors. Most civilized people avoid any magic except the divine variety as much as possible. There are no schools or …

  • Keepers of the Light

    h2. The Keepers of the Light p. The Keepers began as the followers of [[Saint Karamati]], a prophet from the time before the Darkness fell. When their leader vanished after the activation of Great Crystal, they hailed him as a fallen saint, and spread …

  • Saint Karamati

    h2. Saint Karamati p. Karamati first appeared as a wandering prophet, who had studied the signs and portents and warned of a great cataclysm to come. He gathered followers from all over the land and enjoined the heads of state to combine their …

  • Badha'era

    h2. Badha'era p. The Pillars of Creation, or Badha'era in the old tongue, are a circular arrangement of enormous stone plinths, apparently natural in origin, located on the northernmost peninsula of the known world. p. In the center of the Pillars, …

  • Pilgrim's Road

    h2. The Pilgrims' Road p. Followers of the Light sometimes undertake a pilgrimage as part of their spiritual awakening, or simply to enhance themselves as people. The pilgrimage visits several places in Kozemar, with the intent that the traveler …

  • Zostac

    h2. Zostac p. Zostac ("Becoming" in the Old Tongue) is a stop on the [[Pilgrim's Road | Pilgrim's Road]], the final resting point before the traveler reaches [[Saraja]] and the [[Badha'era | Great Crystal]]. p. Zostac proper is a cleft in the rocks …

  • Avarodha Mountains

    h2. Avarodha Mountains p. The Avarodha Mountains run as a diagonal scar across the northern part of the world. They are the last great obstacle for travelers on the [[Pilgrim's Road | Pilgrim's Road]], and their highest peak, Mount Thulo, is the site …

  • Saraja

    h2. Saraja, the Great Temple p. When Saint Karamati planned the creation of [[Badha'era | the Great Crystal]], he also called for the construction of a temple suitable to house it, but the scale of construction made it impossible to create a completely …

  • Bani

    h2. Bani, the Long Road p. Bani ("Habit" or "Discipline") is a desolate stretch of the [[Pilgrim's Road | Pilgrim's Road]] that strikes north from [[Karya]] toward the [[Avarodha Mountains | Avarodha Mountains]] and eventually reaches [[Badha'era | …

  • Karya

    h2. Karya - City of Zeal p. The second-largest city in Kozemar, Karya is a glittering cluster of ever-expanding spires and urban sprawl. The walls have had to grow several times to accomodate the city's popularity. p. While Rajya is the holy capital …

  • Rajya

    h1. Rajya, High City p. Rajya is the largest city in Kozemar, located on a western peninsula opposite the distant [[Karya]]. p. The Holy City of Rajya is the capital of the [[Keepers of the Light]] and contains most of the church hierarchy and …

  • Khuren Society

    h1. Khuren Society p. Taking its name from an ancient word meaning "Chestnut", the Khuren Society sprang into existence at the fall of darkness, working to secure knowledge of magic for the future in a time when the [[Keepers of the Light]] had begun …

  • Elves

    h1. Elves p. Deep in the Blackwood surrounding [[Ogien]], strange and eerie creature hold their kingdom, led by the immortal queen [[Karaliene (Elf Queen) | Karaliene]]. They do not welcome visitors, and townsfolk are filled with folk tales and legends …

  • Karaliene (Elf Queen)

    h1. Karaliene p. The immortal queen of the [[Elves]], Karaliene remembers the time before the darkness, and even before the humans. What she knows remains secret however, as the elves do not generally suffer outsiders. p. The last humans believed to …

  • Gahl Prakaso

    h1. Gahl Prakaso p. Gahl Prakaso is a [[Keepers of the Light | Priest of the Light]] known (to those that know him at all) as a stern, serious figure. He is deeply concerned with the Darkness's origins and nature, and is considered one of the few …

  • Murtikara

    h1. Murtikara, the Sky Mother p. In some ancient legends and tales, Murtikara is a sky goddess that somehow kept the skies bright during the day, and shaped the strange, dark creatures that crawled up from the dark depths of earth into familiar and …

  • Beastmen

    h1. Beastmen p. On the plains between Zolgu and Rajya, a traveler will find barbarian encampments, ghouls, and beastmen. Of the three, the last are perhaps the least predictable. The barbarian tribes are hospitable, if reserved toward outsiders, and …

  • Deep Folk (Gnomes)

    h1. Deep Folk p. The Deep Folk live beneath the surface of Kozemar, unbeknownst to most humans above. In ancient days, they did trade with surface dwellers, but after the coming of the Darkness, humans stopped coming. p. Deep folk stand around three …

  • Cthonorax

    h1. Cthonorax the Collector p. Cthonorax is an ancient creature that lives in a secure volcanic lair deep under the surface world of Kozemar. In conversation with the [[Deep Folk (Gnomes) | deep folk]], Olaf, Avery, Morden, and Niko learned that …